In Terraforming Mars, you control a corporation,
and you buy and play cards describing different projects.
The projects often directly or indirectly contribute to the
terraforming process, but can also consist of business
enterprises of different kinds. In order to win, you have to
accumulate a good terraform rating (TR) and many victory
points (VPs). Your TR is increased each time you raise a
global parameter (temperature, oxygen or ocean). Your TR
determines your basic income, as well as your basic score. As
the terraforming process proceeds, more projects become
feasible. Additional VPs are awarded for anything enhancing
mankind’s grip on the solar system. This can be anything,
from founding cities to building infrastructure, or protecting
the environment.
Time is measured in generations, and each
generation starts with a Turn Order phase, followed by a
Research phase, in which players access new cards. In the
Action phase, players take turns doing 1 or 2 actions, going
around the table until everyone has passed. Then, in the
Production phase, all players produce resources according to
their production parameters on the player boards, and gain
income from their TR.
The central game board has tracks for temperature,
oxygen level, terraform rating, and generations. There is
a surface map where you add ocean tiles, greenery tiles,
and city tiles as the game progresses. There is also a list of
standard projects available to all players, as well as milestones
and awards that players can compete for.
The game ends when there is enough oxygen to
breathe (14 %), oceans enough to allow Earth-like weather
(9), and the temperature is well above freezing (+8 ˚C). It will
then be possible, if not comfortable, to live on the surface of
Mars!
The winner is the player with most VPs
at the end of the game. VPs come from your
TR, your tiles on the game board, won awards,
claimed milestones, and VPs on cards you have
played.
and you buy and play cards describing different projects.
The projects often directly or indirectly contribute to the
terraforming process, but can also consist of business
enterprises of different kinds. In order to win, you have to
accumulate a good terraform rating (TR) and many victory
points (VPs). Your TR is increased each time you raise a
global parameter (temperature, oxygen or ocean). Your TR
determines your basic income, as well as your basic score. As
the terraforming process proceeds, more projects become
feasible. Additional VPs are awarded for anything enhancing
mankind’s grip on the solar system. This can be anything,
from founding cities to building infrastructure, or protecting
the environment.
Time is measured in generations, and each
generation starts with a Turn Order phase, followed by a
Research phase, in which players access new cards. In the
Action phase, players take turns doing 1 or 2 actions, going
around the table until everyone has passed. Then, in the
Production phase, all players produce resources according to
their production parameters on the player boards, and gain
income from their TR.
The central game board has tracks for temperature,
oxygen level, terraform rating, and generations. There is
a surface map where you add ocean tiles, greenery tiles,
and city tiles as the game progresses. There is also a list of
standard projects available to all players, as well as milestones
and awards that players can compete for.
The game ends when there is enough oxygen to
breathe (14 %), oceans enough to allow Earth-like weather
(9), and the temperature is well above freezing (+8 ˚C). It will
then be possible, if not comfortable, to live on the surface of
Mars!
The winner is the player with most VPs
at the end of the game. VPs come from your
TR, your tiles on the game board, won awards,
claimed milestones, and VPs on cards you have
played.
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